

Using Peaches’s method, I’m able to make edits to an existing mod with relatively little trouble, but I can’t seem to update the names or descriptions of abilities at all.

Step 8: Now subscribe to the mod in the workshop and activate it in the mods menu in-game. You can publish it to the Steam Workshop (publically or privately) or publish it locally. Step 7: Publish your mod (again, under «Project»).

You can also add a description and a thumbnail if you like. Go to project settings (under the «Project» tab) and input a name. Step 6: Now go back into the DOS2 editor and open up your mod. steamappscommonDivinity Original Sin 2DataProjects steamappscommonDivinity Original Sin 2DataMods Step 5: Copy the edited files from Step 3 into two different directories. Make no further changes and save and exit the Editor. Step 4: Open up the DOS2 Editor and make a new «addon». CharacterCreation/Presets/battlemage.lsx). You want to preserve the file’s directory (ex. Step 3: Make whatever edits to the values you want, although exercise caution. Step 2: Use the converter to unpak the mod you want to edit.
