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Starcraft 1 control groups
Starcraft 1 control groups




starcraft 1 control groups

Although possible by all races, the Terran excel at it because of their, you guessed it, Marines.īuild a Dropship, then fill it with Marines. One of the most popular aspects of the Terran, is their ability to do Air Drops. Morale of the story? Always be making Marines! Due to their low cost, you also won't feel so bad if you lose a group of 12.

starcraft 1 control groups

Although weak, their attack speed with Stimpak is so insanely high that they are capable warriors against several large units, including Battlecruisers, Carriers and Mutalisks. There will always be a reason to have some on hand, so make sure you do! They can stomp out small groups of invaders, get slotted into a Bunker for extra defense, or run around the map in groups of 4 or 5, scouting and killing off small expansions before they even begin.Įven late in the game, Marines are still a necessity. The Marine is the backbone of the Terran army. They get even better if you have a Medic to support them and if you buy a few upgrades, especially Stimpak which increases their attack speed. With decent range, mobility and a rather high attack speed, it can dish out tons of damage at an extremely cheap cost. An argument can be made for it being the most universally useful unit in the game. I'm using CCs as an example – it would be helpful to understand how to do this for any given group of units/buildings.It can't be stated enough how great the Marine is. Or do folks simply assign each CC to a different hotkey? (I currently assign to just one hotkey because I'm already using six other hotkey assignments). I figured there is probably a more efficient way. Are there any tricks/tips for quickly cycling through all CCs (i.e., centering the screen on the first CC, then the second CC, then the third CC)?įor example, right now, I am doing the following to change rally point for each CC (to a different location): press 4 to select all CCs, click on the first CC in the green wire-mesh list of selected units, do the hotkey for centering screen on selected unit (Ctrl+F in my setup), right click to assign rally point, then repeat for all CCs. Double tapping 4 would take me to the CC which I selected last when creating the hotkey assignment. Let's say I have three Command Centers (CCs) hotkeyed. I usually assign all of my command centers to hotkey 4.






Starcraft 1 control groups